There are plenty of Factions in Solasta, and whilst they don’t stand out too much from each other, there is one that can’t be ignored, The Scavengers. It’s a fun system that even has quests tied to it. Party members may argue from time to time or interrupt each other to undermine what they were trying to say etc. A violent character might speak up and suggest, well violence, whilst an academic may instead offer more lore.Įach of your four characters will interact in just about every dialogue, and having a varied set of personalities not only has gameplay benefits, but it’s also far more interesting. This is done by picking a variety of beliefs and quirks, and your choice will affect the dialogue in-game. When making your team, you will get the option to customize their personality and background. If you don’t want to stress over the game's storage capacity, then you can increase your carry weight by 150x, making the system completely irrelevant, yet a playthrough no less valid. One thing you may want to look into in particular is the Encumbrance rules. Solasta has a very dynamic set of difficulty options, and you can customize most of your experience. Don’t be afraid to jump into the options and crank down the challenge a bit. The game has very clearly been tailored to a more experienced player, and the default difficulty may be too difficult if you are a novice. Solasta can be a tricky game if you are completely new to the genre, or Dungeons and Dragons 5th Edition. It is always preferable to just use Normal when moving, as you don’t gain Fatigue, and Rations are easily acquired. The downside? Your party gains Fatigue, which makes them less effective in a scrap. This will also reduce the number of rations you will use during your travels. Solasta allows you to change your marching pace, so if you want to get somewhere in a jiffy, you can increase your travel speed. Your party could be out in the wilderness for weeks, and this can be dangerous – it can be tiring. Not to mention you also need to walk back when you’re done. You are mostly traveling on foot, and it can take quite some time to get from A to B. Travelling to new locations in Solasta is done via the world map. Rogues on the other hand let you open locked chests, disarm traps, and bring a lot of utility when things get rough. Healing in Solasta, without a Cleric or Druid, boils down to chugging potions. Newcomers to the genre should go out of their way to build a healer and a rogue at the very least. Going in with four Barbarians will probably work, but you should maybe consider messing around with a variety of classes to get a party that can handle any situation. One aspect you should try and get right on paper is your party composition. We just went on a bit of a tangent about making your characters, but there is a bit more to it than that.
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